

Users can collab with new tools for visual annotations and versioning. There are also new cloud collaboration updates. There are new USD capabilities: artists can export V-Ray lights, materials, modifiers, and more to USD, and this will boost productivity when working in more complex studio pipelines. Lens effects and denoising masking are some of the newest benefits offered in Update 1 for V-Ray 6 for 3ds Max. You can also batch render locally or via Chaos Cloud Rendering with multiple cameras. This will save users much time in constantly resetting these customizations. More Added FeaturesĬustom camera resolutions are now saved and maintained for each V-Ray camera when switching cameras. And there are more bumps added so artists can blend surface and decal bumps to make highly realistic embossed logos, lettering, cracked paint, and spray effects.

Bottles, jars, rockets, helmets, tanks-whatever the curved object-Decals will now cover any curved surface in a few basic clicks. Designers can add anything to curved surfaces, from stickers and labels to surface imperfections. Product visualization artists will enjoy new cylindrical and bump upgrades to V-Ray Decal. Inside of post, users can start fine-tuning V-Ray Light Materials with Light Mix, making it easier to edit self-illuminating objects in a scene-even after rendering is complete.

The new update adds Lens Effects and Denoiser layers that give artists more visual control when applying effects to specific lights and materials, smoothing out parts of an image, or personalizing their renders faster. With these and a group of additional new capabilities, 3ds Max artists benefit from using V-Ray 6 with Update 1. Update 1 for V-Ray 6 for Autodesk 3ds Max brings new post-processing upgrades, advanced decal tools, and new GPU rendering benefits.
